While there's lots of conversations around about engaging today's digital learners, the solution isn't simply to use technology. I don't think anyone will agree that playing Cow Clicker is the best use of our limited classroom time.
In the last post, I talked about the natural partnership of creativity and tinkering. Once again, I am inspired by Dr. Henry Olds and want to expand on the idea of play. In his article, Iconic Pattern Play, he finds, with Dr. Walter Drew, that "unstructured, child-initiated creative play can strongly contribute to children’s growth and development."
I have recently been revisiting the joys of claymation as I have been writing a Making Claymation in the Classroom eBook.
While driving to work this morning, I was excited to hear that San Diego's High Tech High is one of the finalists for the Race to the Top High School Commencement Challenge. This competition asked students to demonstrate how the learning environment at their school prepares them for college and career.
While digital natives may be the current rage in the media, our classrooms are also full of students who are not prepared for work at grade level and are not interested in school. Many have disadvantaged backgrounds, some need help learning even basic skills, others are bored because they aren’t being challenged. Without a rich and powerful educational experience, these students will have a harder time succeeding in the world outside of the classroom, now and in the future.